Friday, September 28, 2007

Dota tips and Discussion - The Alchemist guide and strategy

Alchemist - Razzil Darkbrew

Alchemist - Dota Hero Range: 128 | | Move Speed: 300 | Primary: STR
Str: 25 + 1.8 | Agi: 11 + 1.2 | Int: 17 + 1
Damage: 74 - 83 | HP: 625 | Mana: 221
HP Regen: 1 | Mana Regen: 0.69
Attack Speed: 1.29 (+ 11% IAS) | Armor: 3.5

Skills:

Acid Spray

Acid Spray - Alchemist Skill Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts 12 seconds.

Level 1 - 8 damage per second, reduces armor by 3.
Level 2 - 16 damage per second, reduces armor by 4.
Level 3 - 24 damage per second, reduces armor by 5.
Level 4 - 32 damage per second, reduces armor by 6.
Mana Cost: 160
Cooldown: 22

Unstable Concoction

Unstable Concoction - Alchemist Skill

Taking a few moments to shake up some chemical vials, the Alchemist lobs one at the target, stunning and damaging it based on how long he shook it up (50 dmg, 1 sec stun per second channel). Casting range improves per level.

Level 1 - Up to 2 seconds channel.
Level 2 - Up to 3 seconds channel.
Level 3 - Up to 4 seconds channel.
Level 4 - Up to 5 seconds channel.
Mana Cost: 75
Cooldown: 16

Goblin’s Greed

Goblin's Greed - Alchemist Skill The Goblin converts the creep’s corpse into gold. You get more gold for every extra creep you killed in the last 20 seconds. Gives 2 successive bonus gold. Cap of 18 extra gold.

Level 1 - 2 bonus gold per enemy.
Level 2 - 4 bonus gold per enemy.
Level 3 - 6 bonus gold per enemy.
Level 4 - 8 bonus gold per enemy.

Chemical Rage

Chemical Rage - Alchemist Skill The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown and increasing hitpoints and regeneration. Lasts 20 seconds.

Level 1 - 1.45 Base Attack Rate and 200 Bonus HP and Regeneration.
Level 2 - 1.35 Base Attack Rate and and 400 Bonus HP and Regeneration.
Level 3 - 1.20 Base Attack Rate and 600 Bonus HP and Regeneration.
Mana Cost: 50/100/150
Cooldown: 40


Source: rando.blogsome.com

Tuesday, September 25, 2007

DOTA - Doom / Lucifer Tips, Build, Strat

(In Warcraft 3 / DOTA) Lucifer / Doom / Doom Bringer has a brilliant silence (move), when used it silences a lot more than just your usable spells and the inventory items.

It also prevents and takes away…

1. Orb effects
2. Buffs (But not all, Insatiable Hunger is one of them and you can still lifesteal)
3. Magic immunity (Note: The hero is still in avatar mode but is still silenced and taking damage)
4. Lifesteal
5. Bash
6. Critical Strikes

The 2 heroes that are 'anti-Doom' type of hero's are

Leviathan

1. Kraken Shell lessens the time Doom takes effects.

Abaddon

1. If one of your allies was cast with Doom just cast aphotic shield on him/her to remove doom.

2. If you are the one being cast with Doom, don’t worry since borrowed time will remove Doom once it activates when your life reaches 400 below.

Todays DOTA tip - from HeavenSent (a Filipino DOTA player!)

Saturday, September 22, 2007

Beat Phantom Assassin One on One

Phantom Assassin as we all know is a very powerful DOTA character towards the end of the game (late game) Early on, being a melee hero, Phantom Assassin or PA - isn't extremely strong. Even mid game, if the player hasn't leveled well or bought the right items PA is certainly beatable 1 on 1 or in a group.

DOTA Tips has a post below from a well know DOTA champion regarding tactics and build against PA for winning everytime: (Remember Phantom Assassin is tough 1 on 1, but she CAN be beaten)

The choice of bradwarden against mortred (phantom assassin) is good. Now, put lothars and 2 blademills in your item build. Also, 1 x Tarrasque, 1 x Assault Curias, and 1 x Buryza will surely kill mortred (phantom assassin) 1v1. Also 2 x Blademills combined with your damage return is huge power!! Then you can stomp, wack, wack, wack, Double Edge and you can just stand there watching her dying with her own attacks! Also, heroes with permabash / stun are a very good choice as well. Something like Void's chrono rocks here!! Phantom Assassin can't do anything. If she has bladmills as well, use an item with lifestell like vladimirs or satanic to override the return damage from blademills. Good luck in defeating Phantom Assassin!

Enjoy your DOTA, tips from Jason Kydel (AKA: KillJoy) - National DOTA champion in Ireland, Europe. (Jason plays on BattleNet regularly - so keep your eye out for him

Monday, September 17, 2007

DOTA Clans for Tips and Strategy

For DOTA and Warcraft players not already in a clan, if your ready to join here is a great place to check out teams, skills and available positions.

Click Here for Warcraft Clans and Maps

A good quality site where you get 100 of the top ranked clans listed from: Numner 1 rated Warcraft clan (Hands of the Sorrow Knight) through to Asian PvPGN at position 100.

Clans and general clan wars in Warcraft and DOTA are a great way to improve your gaming skills. If you pick the right clan, they can teach you some amazing stuff. Learn inside skills with heros like Centaur Warchief, Rhasta and Blood Seeker just to name a few.

The clan members are the top ranked DOTA players online, you might find it hard initially but a good clan will help you improve.

Try and pick a DOTA clan in your local area, that makes LAN gaming and meetings much better - face to face gaming and clans is plenty of fun!

Thursday, September 13, 2007

Jahrakal the Troll Warlord



Jahrakal the Troll Warlord (guide strongly recommended)
Jah'rakal - The Troll Warlord
Range: 500 | | Move Speed: 280 | Primary: AGI
Str: 17 + 2.45 | Agi: 21 + 2.75 | Int: 13 + 1
Damage: 27 - 50 | HP: 473 | Mana: 169
HP Regen: 0.76 | Mana Regen: 0.53
Attack Speed: 1.34 (+ 21% IAS) | Armor: 2

Skills

Berserker Rage (G)
Jah'rakal goes berserk, using his throwing axes as a melee weapon. He gains 27 maximum damage and 12 minimum damage, 100 HP, 3 armor, and the Bash ability, but can only attack at melee range.
Level 1 - Bash has a 5% chance to deal 25 bonus damage and stun for 2 seconds.
Level 2 - Bash has a 5% chance to deal 50 bonus damage and stun for 2 seconds.
Level 3 - Bash has a 10% chance to deal 25 bonus damage and stun for 2 seconds.
Level 4 - Bash has a 10% chance to deal 50 bonus damage and stun for 2 seconds.
Mana Cost: 50
Cooldown: N/A

Blind (D)
A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Lasts 15 seconds.
Level 1 - Misses on 15% of attacks.
Level 2 - Misses on 24% of attacks.
Level 3 - Misses on 33% of attacks.
Level 4 - Misses on 42% of attacks.
Mana Cost: 20
Cooldown: 8

Fervor ()
Passively increases the attack speed of friendly units within 300 AoE.
Level 1 - Increases attack speed by 5%.
Level 2 - Increases attack speed by 15%.
Level 3 - Increases attack speed by 20%.
Level 4 - Increases attack speed by 30%.
Stack with Necronomicon Archer's Endurance Aura.
Mana Cost: N/A
Cooldown: N/A

Rampage (R)
Jah'rakal goes into a feral rampage, increasing his attack and movement speeds.
Lasts 30 seconds.
Level 1 - Increases attack speed by 40% and movement speed by 7%.
Level 2 - Increases attack speed by 80% and movement speed by 9%.
Level 3 - Increases attack speed by 120% and movement speed by 11%.
Mana Cost: 100/ 150/ 205
Cooldown: 90/ 80/ 70

My suggested skill build:
Level 1 - Fervor
Level 2 - Berserker Rage
Level 3 - Fervor
Level 4 - Berserker Rage
Level 5 - Fervor
Level 6 - Rampage
Level 7 - Fervor
Level 8 - Berserker Rage
Level 9 - Berserker Rage
Level 10 - Blind
Level 11 - Rampage
Level 12 - Blind
Level 13 - Blind
Level 14 - Blind
Level 15 - Stats
Level 16 - Rampage
Level 17 - 25 - Stats


When to use the Permabash Build -

Use the permabash build when going against heros that don't have stuns of their own. When combined with a few bashers and rampage, enemy heros will have nothing to do but watch their health disappear at a moderate rate.

My suggested item build:
When you choose the hero:
Ring of Regeneration
2 ironwood branches

My best items:
1. Power Treads
2. Cranium Basher
3. Cranium Basher
4. Hyperstone (to speed up rampage and fervor, imagine how fast he could be!)
5. Stygian Desolator (this works really well on troll)
6. Buriza-do-Kyanon (for the crits)

Strategies:
NEVER CHOOSE THIS HERO IF THERE IS EITHER AXE OR ENCHANTRESS ON THE OTHER TEAM OR YOU SHALL DIE!
During early game, concentrate on farming and getting gold. Press down alt and kill creeps that are red hp if you can...When you have a Treads and Stygian Desolator at lvl 11, you can start owning.
Remember to change into Berserker's Rage at lvl 8.



Source: MAPLX

Tuesday, September 11, 2007

Zues the Lord of Olympia

Zues the Lord of Olympia

Range: 350 | | Move Speed: 290 | Primary: INT
Str: 19 + 1.4 | Agi: 15 + 1.7 | Int: 20 + 2.5
Damage: 41 - 49 | HP: 511 | Mana: 260
HP Regen: 0.82 | Mana Regen: 0.81
Attack Speed: 1.44 (+ 15% IAS) | Armor: 3.1

Skills

Arc Lightning (C)
Hurls a bolt of arcing energy that laces through many nearby enemy units.
Level 1 - Arcs 5 times, deals 85 damage.
Level 2 - Arcs 7 times, deals 100 damage.
Level 3 - Arcs 9 times, deals 115 damage.
Level 4 - Arcs 15 times, deals 130 damage.
Mana Cost: 65/ 72/ 79/ 86
Cooldown: 2

Lightning Bolt (G)
Summons a bolt of lightning from the heavens to strike a target enemy.
Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 275 damage.
Level 4 - Deals 350 damage.
Mana Cost: 75/ 95/ 115/ 135
Cooldown: 6

Static Field (F)
Instantly shocks all nearby units for a percentage of their current hit points as damage.
Affects an area of effect of 400.
Level 1 - Shocks for 7% of current hit points.
Level 2 - Shocks for 9% of current hit points.
Level 3 - Shocks for 11% of current hit points.
Level 4 - Shocks for 13% of current hit points.
Mana Cost: 20
Cooldown: N/A

Thundergod's Wrath (W)
Strike down all enemy heroes with a bolt of lightning.
Will reveal the an area of around 500 AoE around all enemy heroes.
Level 1 - Deals 210 (335 with Scepter) damage.
Level 2 - Deals 335 (460 with Scepter) damage.
Level 3 - Deals 460 (570 with Scepter) damage.
Mana Cost: 225/ 350/ 450
Cooldown: 120

My suggested skill build:
lvl 1: Lightning bolt
lvl 2: Arc Lightning
lvl 3: Lightning bolt
lvl 4: Arc Lightning
lvl 5: Lightning bolt
lvl 6: Thundergod's Wrath
lvl 7: Lightning bolt
lvl 8: Arc Lightning
lvl 9: Arc Lightning
lvl 10: Stats
lvl 11: Thundergod's Wrath
lvl 12-21: Stats
lvl 22-25: Static Field

My suggest item build:
when you choose the hero:
Ring of regen
2 lesser clarity potions

Best items:
1. Boots of Travel
2. Aghanim's Scepter
3. Refresher Orb
4. Guinsoo Scythe of Vyse
5. Dagon (1-5)
6. Eye of Skadi

Strategies: This is a really very early game hero. If you don't own in early game, you will end up feeding all the while later. Buy more clarity potions and spam your arc lightning and lightning bolt. Both of them have short cooldown and requires not much mp. It deals quite alot of damage, considered that it is still early game. You have to earn alot of money using your arc lightning to kill creeps. Then increase your damage and hp and mp by buying Scepter. When you get refresher, just stay at base and do wrath, refresh and wrath again. Wrath with scepter is around 550 damage, so it deals around 1000++ damage. Those heroes with low hp will be dead. If not, dagon them with a 400 damage.


Source :
href="http://senmorning.blogspot.com/2006/02/zues-lord-of-olympia.html">MAPLX

Magina the Anti Mage

Magina a great hero with alot of base attack speed, very good against mages and great against skeleton king lerioc.

Try Magina with the following items: with vlads, power treads and a cranium basher - you are a decent foe on the battlefield, expecially good against mages because of his 64 mana drain per hit, and with the basher your able to stun themn and drain all their mana before they are able to think. DOTA heros mostly thrive on mana, so with Magina you are taking all the power away with heavy mana attacking.

Many DOTA players struggle with mana draining heros, but this skill along with his other abilities, manasheild:reducing all magic damage taken by 40% and blink you can easily move in and out of battles, and his ulti the one that absolutly owns all mages when they have no mana, is mana void: is does damage on the amount of of mana points that is missing on the enemy hero, so combine this win stun and the manadrain, they will have no mana and simply use your ulti, an awsome person for trying to combat certain heroes.


Source: DOTAtips.info

Monday, September 10, 2007

Dota Tip: Bone Clinkz Rigged

Ok surely everyone knows this sad little hero in DOTA, using stealth or wind walk - this little freak can pop up almost anywhere and kill almost anyone. If the Bone Clinkz hero gets into trouble he simply wind walks. Suck central? You bet.

Now, if you buy a gem or gem of true sight as they are called, you may detect this little pain in da rear hero - but his movement speed is quite huge and the little freak will use his own gem or wards to kill off your stealth detection modes.

While he is a 'cheap' hero, and one that makes his opposition nerd players want to commit suicide afterwards - he does require a good amount of skill to master. World professional DOTA players such as Heffa and Tubby (real names Alex Heffernan and Daniel Telford) give the following tips for when playing Bone Clinkz. Movement speed, and damage. If you have both of these you can win most fights and escape some you are losing.

When teams try to gank or hunt you in packs, then remember the DOTA tip: use the speed Luke! I am your father. No No, seriously - get your little scrawy butt outta there and sprint into the forest around where the neutral creeps (scourage or sentinel are)

Good Luck with Bone Clinkz and thanks for joining us at DOTA tips.


Tiny (Stone Giant) Strategy

Today on DOTA Tips - I thought we would post the standard strategy for playing Tiny (Stone Giant) a popular hero and fairly easy to use within DOTA. Personally Tiny is one of my fav Warcraft3 men!

Ok - heres the basic start (Feel free to comment on this post with your ideas or changes)

Rugged combat hero, specializing in hitting slow but hard.



Tiny - The Stone Giant
Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 1.55 | Armor: -1



Avalanche (V)
Send 4 to 5 piles of rocks on an area of 200 AoE to stun and damage enemy land units. Each pile of rock stuns around 0.25 second, and the whole process lasts around 2 seconds.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 18



Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Elder Form DK.
Level 1 - 500 range, 75 damage.
Level 2 - 700 range, 150 damage.
Level 3 - 900 range, 225 damage.
Level 4 - 1100 range, 300 damage.
Mana Cost: 120
Cooldown: 13



Craggy Exterior (C)
Tiny`s body is made of solid granite, causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there is a chance that they will be stunned for 2 seconds. Tiny will not take damage if he stuns the enemy for that particular hit.
Level 1 - 6% chance, 25 stun damage.
Level 2 - 12% chance, 35 stun damage.
Level 3 - 18% chance, 45 stun damage.
Level 4 - 24% chance, 55 stun damage.
Mana Cost: N/A
Cooldown: N/A



Grow (W)
Greatly increases Tiny`s power and size, but does so at the cost of his attack speed. Will reset all cooldowns.
Level 1 - 40 bonus damage, 5 bonus speed, 20% reduced attack speed.
Level 2 - 80 bonus damage, 10 bonus speed, 35% reduced attack speed.
Level 3 - 120 bonus damage, 15 bonus speed, 50% reduced attack speed.
Mana Cost: N/A
Cooldown: N/A



DOTA Strategy for Chen

Today we've got a DOTA Strategy and build up for Chen. In DOTA; Chen needs to be played primarily as a 'support hero' however - Chen also has the power to be a killing hero, you must choose your time right and only engage when its the right time (at other times keep to supporting your DOTA team mates!) (Warcraft3)

Chen - The Holy Knight
Range: 600 | Move Speed: 300
Primary: INT
Str: 20 + 1.5 | Agi: 15 + 2.1 | Int: 21 + 2.8
Damage: 43 – 53 | HP: 530 | Mana: 273
HP Regen: 0.85 | Mana Regen: 0.85
Attack Speed: 1.44 | Armor: 2
Prophesizing a new dawn, a new world cleansed of the old evils, the Holy Knight's entrance into the war against the Scourge forever changed the course of history. A crusader riding under the banner of Hextar, the Holy Knight promises ever-lasting glory and redemption for those who march with him, and obstacles ahead to test the faith of all those sworn to forever cleanse evil from the land. Fanatically devoted to his cause, his followers come from every race, every background, and will stop at nothing to see the Scourge destroyed. If ever the redeeming hand of God touched earth, its name was Chen, the Holy Knight.

Penitence (E)
Forces a unit to accept punishment for their sins, causing them to move slower and accept more damage from attacks or spells. Lasts 7 seconds.
Level 1 - 8% movement speed reduction, and 7% increased damage taken.
Level 2 - 16% movement speed reduction, and 14% increased damage taken.
Level 3 - 24% movement speed reduction, and 21% increased damage taken.
Level 4 - 32% movement speed reduction, and 28% increased damage taken.
Mana Cost: 100
Cooldown: 15

Test of Faith (F)
If cast on enemy, will deal variable damage based on the units faith.
If cast on allied Hero, it will teleport him to the fountain. Allies can ignore the effect of Test of Faith by typing -disablehelp in advance, and type -enablehelp if they need it.
Instantly teleports Chen`s persuaded units to the fountain.
(Note: Faith seems to mean completely random)
Level 1 - 50-100 Damage to foes, 6 second casting time for allies.
Level 2 - 100-200 Damage to foes, 5 second casting time for allies.
Level 3 - 150-300 Damage to foes, 4 second casting time for allies.
Level 4 - 200-400 Damage to foes, 3 second casting time for allies.
Mana Cost: 140
Cooldown: 30

Holy Persuasion (R)
Takes control of a target unit. Cannot persuade allied units, Ancients, enemy hero images, and Necronomicon summons. If the persuaded unit has timed life, it will die after the timer is over.
If you persuade additional units after you`ve persuaded the maximum number of units, one of the units, not necessarily the last one, will die.
Level 1 - Unit Max. 75 HP Bonus.
Level 2 - Unit Max. 150 HP Bonus.
Level 3 - Unit Max. 225 HP Bonus.
Level 4 - Unit Max. 300 HP Bonus.
Mana Cost: 100
Cooldown: 30

Hand of God (D)
Fully Regenerates your own units, which may include your chicken, converted creeps, Necronomicon summons and images etc. Heals all allied heores on the map.
Level 1 - 200 HP Healed.
Level 2 - 300 HP Healed.
Level 3 - 400 HP Healed.
Mana Cost: 150 / 200 / 250
Cooldown: 70

Wednesday, September 5, 2007

Sentinel Sunrise Tavern

Nortrom the Silencer

Range: 600 | | Move Speed: 300 | Primary: INT
Str: 17 + 1.7 | Agi: 16 + 2.1 | Int: 21 + 2.5
Damage: 39 - 61 | HP: 473 | Mana: 273
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 1.43 (+ 16% IAS) | Armor: 1.3

Skills

Curse of the Silent (C)
Afflicts a target with the Curse of the Silent. The target will lose hp and mana per second until it casts a spell. Lasts 10 seconds.
Level 1 - 10hp/5mana per second.
Level 2 - 20hp/10mana per second.
Level 3 - 30hp/15mana per second.
Level 4 - 40hp/20mana per second.
Mana Cost: 105/ 115/ 125/ 135
Cooldown: 25

Glaives of Wisdom (G)
Nortrom's Glaives are enchanted by his experience in magic. If he kills a hero, he will permanently steal 1 intelligence from it.
Level 1 - Deals 15% of your intelligence in bonus damage.
Level 2 - Deals 30% of your intelligence in bonus damage.
Level 3 - Deals 45% of your intelligence in bonus damage.
Level 4 - Deals 60% of your intelligence in bonus damage.
Mana Cost: 15
Cooldown: 3/ 2/ 1/ 0

Last Word ()
Causes any unit under the effect of this aura to become silenced after it casts a spell. (Doesn't silence item spells)
Level 1 - 0.75 seconds. 350 AoE Aura.
Level 2 - 1.5 seconds. 450 AoE Aura.
Level 3 - 2.25 seconds. 550 AoE Aura.
Level 4 - 3 seconds. 650 AoE Aura.
Mana Cost: N/A
Cooldown: N/A

Global Silence (E)
Stops all enemies on the map from casting skill spells (doesn't silence item spells).
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Mana Cost: 250/ 350/ 450
Cooldown: 120

My suggested skill build:
lvl 1: Curse of the Silent
lvl 2: Last Word
lvl 3: Curse of the Silent
lvl 4: Last Word
lvl 5: Curse of the Silent
lvl 6: Global Silence
lvl 7: Last Word
lvl 8: Curse of the Silent
lvl 9: Last Word
lvl 10: Glaives of Wisdom
lvl 11: Global Silence
lvl 12-14: Glaives of Wisdom
lvl 15: Stats
lvl 16: Global Silence
lvl 17-25: Stats

My suggested item build:
when you choose the hero:
Ring of regen
2 ironwood branches

Best Items
1. Power Treads
2. Guinsoo Scythe of Vyse
3. Dagon
4. Eye of Skadi
5. Linken's Sphere
6. Hyperstone

Strategies:
To kill heroes, first activate glaives of wisdom. If its a melee hero, throw a few glaives at him and if he wants to fight, he will cast a spell on you. He is silenced by last word and then he panics, hit him a few more times and then cast global silence. He has no choice but to run, immediately cast guinsoo. Hit him a few more times and then curse of the silent him, he should be dead...

Source: MAPLX


Tuesday, September 4, 2007

Rylai Crestfall the Crystal Maiden

Rylai Crestfall - The Crystal Maiden
Range: 600 | | Move Speed: 280 | Primary: INT
Str: 16 + 1.7 | Agi: 16 + 1.6 | Int: 21 + 2.9
Damage: 38 - 44 | HP: 454 | Mana: 273
HP Regen: 0.73 | Mana Regen: 0.85
Attack Speed: 1.43 (+ 16% IAS) | Armor: 1.3
View Complete Stat

Frost Nova (V)
Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds. Units within 300 AoE of the main target will take the nova damage and will be slowed.
Level 1 - 50 target damage and 75 nova damage.
Level 2 - 100 target damage and 100 nova damage.
Level 3 - 125 target damage and 125 nova damage.
Level 4 - 175 target damage and 125 nova damage.
Mana Cost: 100/ 130/ 155/ 185
Cooldown: 12
Frostbite (E)
Freezes the target in a case of ice, prohibiting movement and attacking. Deals 70 damage per second.
Level 1 - Lasts 1.5 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.5 seconds.
Level 4 - Lasts 3 seconds.
Mana Cost: 115/ 125/ 140/ 150
Cooldown: 12
Brilliance Aura (R)
Gives additional mana regeneration to friendly units within 300 AoE.
Does not stack with the Brilliance Aura from Ring of Basilius.
Level 1 - Adds 0.33 mana/ sec to nearby units.
Level 2 - Adds 0.67 mana/ sec to nearby units.
Level 3 - Adds 1 mana/ sec to nearby units.
Level 4 - Adds 1.33 mana/ sec to nearby units.
Mana Cost: N/A
Cooldown: N/A
Freezing Field (Z)
Causes many random icy explosions in an area of 600 AoE surrounding Rylai. Lasts 3 seconds.
Level 1 - Each explosion deals 105 damage.
Level 2 - Each explosion deals 170 damage.
Level 3 - Each explosion deals 250 damage.
Level 4 (With Aghanim Scepter) - Each explosion deals 310 damage.
Mana Cost: 300/ 450/ 600
Cooldown: 90/ 75/ 60

My suggest skill build:
lvl 1: Frost Bite
lvl 2: Frost Nova
lvl 3: Frost Bite
lvl 4: Frost Nova
lvl 5: Frost Bite
lvl 6: Freezing Field
lvl 7: Frost Nova
lvl 8: Frost Bite
lvl 9: Frost Nova
lvl 10: Brilliance Aura
lvl 11: Freezing Field
lvl 12-15: Stats
lvl 16: Freezing Field
lvl 17-19: Brilliance Aura
lvl 20-25: Stats

My suggested item build:
When you choose the hero:
Ring of Regeneration
2 lesser clarity potions (if you random this hero buy a sobi mask)

Best Items:
1. Power Treads
2. Aghanim's Scepter
3. Eye of Skadi
4: Guinsoo Scythe of Vyse
5: Black King Bar (BKB)
6. Dagon

Strategies:
In order to own late game, you have to own early game. Keep using either frost bite or frost nova on the enemy and whack him 2 times. He will have very low hp and have to go back to heal. Hence making you higher lvled. If he doesn't goes back, you have a good chance of killing him.

Source : MAPLX


Monday, September 3, 2007

Sentinel Tavern

Rhasta the Shadow Shaman

Range: 500 | | Move Speed: 275 | Primary: INT
Str: 16 + 1.6 | Agi: 16 + 1.6 | Int: 21 + 3
Damage: 42 - 49 | HP: 454 | Mana: 273
HP Regen: 0.73 | Mana Regen: 0.85
Attack Speed: 1.43 (+ 16% IAS) | Armor: 1.3

Skills

Forked Lightning (R)
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level 1 - 75 damage to 3 targets.
Level 2 - 150 damage to 4 targets.
Level 3 - 225 damage to 5 targets.
Level 4 - 300 damage to 7 targets.
Mana Cost: 95/ 105/ 135/ 160
Cooldown: 10

Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 1 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 3 seconds.
Level 4 - Lasts 4 seconds.
Mana Cost: 110 / 140 / 170 / 200
Cooldown: 13

Hero Shackles (E)
Magically binds a target enemy, so that it cannot move or attack and deals 40 damage per second. Channeling spell.
Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 4.75 seconds.
Mana Cost: 110/ 130/ 155/ 185
Cooldown: 15

Mass Serpent Ward (W)
Summons 8 immobile serpentine wards to attack enemies. The wards last 30 seconds, deal piercing damage and are immune to magic. With Scepter Rhasta can summon 12 wards.
Level 1 - Deals 43 max damage.
Level 2 - Deals 58 max damage.
Level 3 - Deals 73 max damage.
Mana Cost: 200/ 350/ 610
Cooldown: 120

My suggested skill build:
lvl 1: Fork Lightning
lvl 2: Voodoo
lvl 3: Fork Lightning
lvl 4: Voodoo
lvl 5: Shackles
lvl 6: Mass Serpent Ward
lvl 7: Voodoo
lvl 8: Fork Lightning
lvl 9: Voodoo
lvl 10: Fork Lightning
lvl 11: Mass Serpent Ward
lvl 12: Shackles
lvl 13: Shackles
lvl 14: Shackles
lvl 15: Stats
lvl 16: Mass Serpent Ward
lvl 17-25: Stats

My Suggested Item build:
when you choose the hero:
Ring of Regeneration
2 lesser clarity potions

Best Items:
1. Power Treads
2. Eul's Scepter of Divinity (once charges are out, convert to Guinsoo Scythe of Vyse)
3. Aghanim's Scepter
4. Dagon
5. Eye of Skadi
6. Refresher Orb

Strategies:
Once you are lvl 6 with serpent ward, voodoo, lightning and lvl 1 shackles. You are ready to kill! Firstly, find a chance to cast serpent ward when the enemy ventures with 1 or 2 creeps. Immediately cast shackles after serpent ward till the 2.75 secs is over. Then cast voodoo and whack. If he still survives, fork lightning him.

Source : Senteinel Tavern