Wednesday, November 26, 2008

Download DOTA Map Hack 6.53

Download DOTA Map Hack 6.53

Download DOTA Map Hack 6.53Good news to all dota players, new dota map hack 6.53 is release! The Dota Map Hack 6.53 is also one of the famous Dota Map Hack program. Its easy to use, no lagging and will give and excellent results. This Dota Map Hack 6.53 is the latest Dota Map Hack program after the W3XNameSpooferPro11800.exe. Try this program , get and experience GODLIKE title!


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Sunday, November 23, 2008

Useful DOTA Tactics: Deny Creeps, Beat Towers and Powerups

DOTA Tactic 1: Denying Creeps

Useful DOTA Tactics: Deny Creeps, Beat Towers and PowerupsDOTA Players Denying creeps is essential in the beginning of any game. At level 1 in easymode, every player needs about 3 or 4 creeps to gain a new level. By denying an opponent a creep you stop them levelling. You not only reduce the amount of experience your opponents get, you also stop them getting gold from the dead creeps.


For a player to deny a creep, you must deal the killing blow to your own creeps (you can only attack your own creeps when they have lesss than 50% of their health).


DOTA Tactic 2: Dealing with Towers in DOTA

Probably a common theory in DOTA but regardless, its critical dealing with towers.

* If your creeps are attacking the opponents creeps, and none of you creeps attack the tower, the tower will make you it’s first priority if you start hitting it.

* If your creeps are attacking the tower, it is safe for you to attack it without worrying about it hitting you.

* An exception to the statement above is if you have lower hp than the creeps, as the towers seem to focus on units with low hp first

* The tower will also start attack you, if you start hitting an enemy hero, in the vicinity of a tower. An exception to this, is if that hero already is taking damage from your teams creeps.


Towers are extremely powerful in DOTA, always use extreme care and don’t get trapped near them especially when hero’s (enemy) are around.


DOTA Tactic 3: DOTA Powerups

Powerups are very powerful in DOTA, for several reasons. They may give you time to escape, give you a bigger chance of killing an oponent, or even if it’s just giving you the chance of staying longer in combat.


Most players, if not all, know that when they are chased by enemy players, taking a detour to a spot where a powerup may be, can save their lives.

Thursday, November 20, 2008

Rankings of DOTA Heroes

Which DOTA hero is the best? Which one is your favorite? With these rankings and ratings, you can get idea of which DOTA character has the best ability and in what class.

Make your own mind up; which DOTA hero will get you the ultimate conquest?

DOTA Allstars.Choosing a different hero each time can help improve your DOTA skills, bookmark this page for quick and easy reminders about which is the best DOTA hero.


Toughest DOTA Hero


1. The Treant Protector (Tree)
2. The Doom Bringer (Doom)
3. Butcher (Hook)
4. Tidehunter (Big Foot)
5. Stone Giant (Tiny)
6. Pandaren Battlemaster (Roar)
7. Skeleton King (Bones)
8. Chaos Knight (Slash)
9. Night Stalker (Creep)
10. Dragon Knight (Flame)


Smartest DOTA Hero

1. Oblivion
2. Enigma
3. Lich
4. Slayer
5. Shadow Shaman
6. Tormented Soul
7. Demon Witch
8. Death Prophet
9. Prophet
10. Crystal Maiden


Softest DOTA Hero (Weakness)

1. Silencer
2. Lifestealer
3. Oblivion
4. Holy Knight
5. Phantom Lancer
6. Nerubian Weaver
7. Tormented Soul
8. Slayer
9. Lich
10. Shadow Shaman


Quickest Attacker in DOTA

1. Lifestealer
2. Soul Keeper
3. Phantom Assassin
4. Bounty Hunter
5. Morphling
6. Bone Fletcher
7. Drow Ranger
8. Stealth Assassin
9. Juggernaut
10. Anti-Mage


Lowest Attack Pace in DOTA

1. Stone Giant
2. Doom Bringer
3. Enigma
4. Treant Protector
5. Oblivion
6. Tinker
7. Twin Head Dragon
8. Goblin Techies
9. Earthshaker
10. Death Prophet


Best Moving Speed in DOTA

1. Chaos Knight
2. Anti-Mage
3. Soul Keeper
4. Naga Siren
5. Moon Rider
6. Broodmother
7. Magnataur
8. Oblivion
9. Phantom Assassin
10. Bounty Hunter


Poorest Move Speed in DOTA

1. Goblin Techies
2. Shadow Shaman
3. Crystal Maiden
4. Demon Witch
5. Troll Warlord
6. Death Prophet
7. Stone Giant
8. Morphling
9. Necro'lic
10. Butcher


Dumbest DOTA Hero

1. Phantom Assassin
2. Troll Warlord
3. Chaos Knight
4. Night Stalker
5. Pandaren Battlemaster
6. Stealth Assassin
7. Rogueknight
8. Juggernaut
9. Drow Ranger
10. Bounty Hunter

Tuesday, November 18, 2008

DOTA Cheat Codes - Warcraft III The Frozen Throne

DOTA Cheat Codes - Warcraft III The Frozen Throne

DOTA Cheat Codes - Warcraft III The Frozen ThroneStuck on a single-player mission? These cheat codes can provide you with that "edge" you're looking for. To use a cheat code, press the ENTER key, type in the code, and press ENTER key again. The message "Cheat Code Enabled" should appear. Note that these codes only work in single-player missions and custom maps.




Codes and effect:


TenthLevelTaurenChieftain
- Plays a special song (WarCraft III: The Frozen Throne ONLY)

WarpTen - Speeds construction of buildings and units

IocainePowder - Fast Death/Decay

WhosYourDaddy - God mode

KeyserSoze [amount] - Gives you X Gold

LeafitToMe [amount] - Gives you X Lumber

GreedIsGood [amount] - Gives you X Gold and Lumber

PointBreak - Removes food limit

ThereIsNoSpoon - Unlimited Mana

TheDudeAbides - Fast spell cooldown

StrengthAndHonor - No defeat

ItVexesMe - No victory

Motherland [race] [level] - level jump

SomebodySetUpUsTheBomb - Instant defeat

AllYourBaseAreBelongToUs - Instant victory

WhoIsJohnGalt - Enable research

SharpAndShiny - Research upgrades

IseeDeadPeople - Remove fog of war

Synergy - Disable tech tree requirements

RiseAndShine - Set time of day to dawn

LightsOut - Set time of day to dusk

DayLightSavings [time] - If a time is specified, time of day is set to that, otherwise time of day is alternately halted/resumed


Sunday, November 16, 2008

Dota 6.57 Map Download

Dota 6.57 Map Download

Icefrog released a new dota map 6.57 recently. There are Dota 6.57 Map Downloadsome noticable changes in Dota 6.57 New Map like the nerfs on Lycanthrope, Luna and Spectre. However most of the changes in Dota 6.57 were bug fixes and item changes. Here are the complete Dota 6.57 Map changelog:


Download Dota 6.57 Map


Changelog:

* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
* Lots of fixes and improvements to the translation capacity of the map
* Fixed a few Warcraft 1.20e specific bugs for Chinese community
* Some performance improvements (more coming in the near future)
* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center
* Improved Shallow Grave cooldown
* Increased the bounty on Power Cogs a little bit
* Decreased Clockwerk's Intelligence gain slightly
* Increased Hookshot manacost from 125 to 150
* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
* Improved Windrunner cooldown
* Lowered Admiral Proudmoore's base Intelligence and intelligence gain
* Decreased X Marks The Spot duration
* Added manacost to manual return ability of X Marks The Spot
* Increased Ghost Ship's manacost
* Lowered Omniknight's base movement speed by 5
* Increased Rhasta's base strength
* Improved AOE on Fervor
* Improved Dark Seer's cast animation point
* Increased length of Wall of Replica slightly
* Lowered bonus damage per second on early levels of Geostrike
* Tweaks to Shackleshot angle and area check mechanism
* Slightly improved Shackleshot duration and cd
* Improved Mass Serpent Wards' cooldown
* Reduced Haunt Illusions' damage from 50% to 40%
* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
* Improved Thunder Clap AOE
* Improve Primal Split's manacost and cooldown scaling per level
* Improved Life Break
* Improved Slardar's Cast Point
* Increased Command Aura's AOE
* Reworked Voodoo Restoration stats
* Minor improvements to Glyph of Fortification
* Courier now costs 200 gold
* Improved Eidolons damage type progression
* Lowered Lycan's Wolves Hitpoints
* Lowered base armor on Lycan and his wolves by 2
* Increased Empowering Haste's AOE
* Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
* Increased Kelen's Dagger cooldown from 15 to 18
* Circle of Power is now selected for each player at the start of the game
* Added disablehelp for X Marks the Spot
* Fixed some issues with the tree layout near the center scourge neutral camp
* Slight adjustment of top scourge tower position
* Your Circle of Power is more visible than your allies'
* Undid the previous minimap change due to concerns from different leagues
* Tweaked the bash values on Roshan
* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy
* Added Disablehelp for Keeper of the Light's Recall
* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it
* Changed Windrunner's soundset
* Adjusted neutral pullability area for the Scourge ancients a bit
* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
* Fixed scoreboard consumables count
* Fixed static field doing a small amount more than what the tooltip says
* Fixed BKB being droppable after use when it's duration is decreasing
* Fixed the text display in -sc
* Fixed a bug with Phase Boots and Puck's Phase
* Fixed Phase Boots triggering Last Word
* Fixed some issues with the creep pathing on the bottom Sentinel wave
* Fixed a bug in Death Match that allows you to rebuy the same hero again
* Fixed Observer Board not showing up from a reloaded game in -cm
* Fixed hero respawn issues in regular dm (not dmap or dmar)
* Fixed Dust of Appearance tooltip not showing cooldown
* Fixed an old issue with dropping items away from you while under Berserker's Call pull
* Prevented Flying Courier from using dust of appearance
* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode
* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase
* Fixed a rare bug with Psionic Trap count limit not being enforced
* Fixed a test game only bug that caused the tower deaths to not register properly in single player
* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
* Fixed some performance related bugs with Admiral Proudmoore
* Fixed a bug with Power Treads and Essence Aura
* Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
* Fixed Sange sell cost
* Fixed some minor issues with Phase Boots
* Fixed Kelen's Dagger being undroppable for the same old cooldown values
* Fixed Windrunner not appearing in -sd or -ai
* Fixed a Drop Items bug with courier and Aegis of Immortal
* Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage
* Fixed some rare bugs with the combination of Dispersion and Starfall
* Fixed some group selection inconsistencies with Primal Split units
* Fixed Windrunner to not cancel your movement command
* Fixed Phase Boots from canceling Curse of the Silent
* Fixed a bug with X Marks The Spot and Primal Split
* Fixed some issues with super creeps (in -sc) getting stuck
* Fixed Shackleshot and Nature's Guise to work on Sprout trees
* Fixed a recent bug with the -courier command
* Fixed Torrent buff icon
* Added -cm to -gameinfo
* Fixed being able to buy from secret shop from the area above Roshan
* Fixed some group selection priority issues with Circle of Power and the shops

Download Dota 6.57 Map

via

Morphling Hero Guide - General Strategy

Morphling Hero Guide - General Strategy

Earlygame (Levels 1 – 8):

Morphling Hero Guide - General Strategy Until you are level 5, I can’t stress something enough - be passive. Morphling has some of the worst base damage in the game, mediocre range, and barely enough mana for one or two Waveforms. Don’t try to pick up kills at this point unless your opponents screw up and get low on health, or your lane partner has some good spells to back you up with. Basically just try to farm up your Wraith Bands and Void Stone so that you’ll become a real threat.


Once it’s level 3, Waveform will finally be worth its mana cost. From that point on, make good use of it to take control of your lane and farm up your core items. You can occasionally grab kills with level 2 Waveform, but that requires good allies or stupid enemies, don’t use it unless a really good opportunity comes up.


At this point in the game, the Morphling is basically a caster. Most of your damage will be dealt with Waveform, so make good use of it and your mana. If you run out of mana, you’re basically useless, keep that in mind.


Mid-game: (Levels 9 – 15):

There will be lots of ganking and smaller team fights going on at this point. Since Morph is still a good caster in the midgame, you should be helping out with all of this, but you shouldn’t spend all your time constantly running around ganking or you won’t be farmed up for the lategame. This is why having Travel is key - it lets you move around the map quickly, so that you can keep up with the action while still having plenty of time to farm. Also, try to get to your Diffusal Blade during this time, since the Purge is extremely useful as a chasing spell.


When ganking with the Morphling, the first thing you should do is Waveform in right behind the enemy. If there are multiple enemies, try to angle you Wave so that you hit all of them. Wave is still your strongest asset, so the faster you cast it, the faster it cools for a second use (which might be needed to finish a chase or if enemy backup arrives). Since your range is so bad, as long as your target is in range, just keep attacking them - save Adaptive Strike as a last resort for if they’re getting away.


If your team really doesn’t have any good stuns, you may need to provide the disable for ganks. Use Str+ to get your strength equal or just slightly above your agility in order to use Adaptive Strike as a stun. Since the numbers can get a bit messy it can be hard to tell at a glance which attribute is higher, in FAQ section there’s an explanation of how to tell quickly. When using Adaptive as a stun, make sure to Waveform to a position where the knockback will push your target into the open arms of your team.


Late-game: (Level 16+):

By now your role as a caster is pretty much over. Adaptive Strike will still do pretty solid damage, but Waveform will mostly be used to move in and out of battle quickly or to catch up to people, instead of as a heavy damage spell. You should be farming up pieces of bigger items like Manta and Skadi, so that you’ll remain dangerous in combat.


Once you have Manta, save your Replicate for getting a third Morphling image. However, before Manta, in a team fight you should Replicate whoever on your team that you expect will get focused first. The Replication will cause a bit of confusion and buy them some time to stay alive.


If you’re the strongest hero on your team, you should wait to enter fights until someone else goes in first, so that you’re not soaking up all the damage. However, if your team has some other lategame hero like a stacked Viper or Visage, feel free to Waveform into the battle first to draw the attention away from them. Str+ will allow you to do a lot of tanking for them.


Tuesday, November 11, 2008

Morphling - The Morphling

Morphling - The Morphling

Morphling - The MorphlingThe Morphling, nature's magnum opus, the pinnacle of evolution, can force his liquid body to flow over opponents in a massive wave, forcibly moving himself as well as injuring his enemies.


At a whim he may change the composition of his body, trading strength for agility and vice versa. Capable of manipulating his energy into either disable or damage based on his strongest attribute, the Morphling's most disturbing ability creates a literal clone of a chosen target, forcing them to face their own reflection as he crushes them in their confusion.


Range: 350 | Move Speed: 285
Primary: AGI
Str: 19 + 2 | Agi: 19 + 3 | Int: 17 + 1.5
Damage: 38-47 | HP: 511 | Mana: 221
HP Regen: 0.82 | Mana Regen: 0.69
Attack Speed: 1.43 | Armor: 3


Morphling - WaveformWaveform (W)

The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Mana Cost: 120
Cooldown: 10


Morphling - Adaptive StrikeAdaptive Strike (E)

Blasts a target with magical energy, dealing damage or disabling the target based on the Morphling's dominant attribute between Agility and Strength.
Level 1 - 30 + 1.4x Agility in damage or stuns the target 1.4 seconds and knocks back slightly.
Level 2 - 60 + 1.8x Agility in damage or stuns the target 1.8 seconds and knocks back slightly.
Level 3 - 90 + 2.2x Agility in damage or stuns the target 2.2 seconds and knocks back slightly.
Level 4 - 120 + 2.6x Agility in damage or stuns the target 2.6 seconds and knocks back slightly.
Mana Cost: 100
Cooldown: 20


Morphling - MorphMorph (R)

The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversable.
Level 1 - 2 points per second.
Level 2 - 4 points per second.
Level 3 - 6 points per second.
Level 4 - 8 points per second.
Mana Cost: 0
Cooldown: 1 second


Morphling - ReplicateReplicate (D)

The Morphling has the unique ability to replicate any target friendly or enemy hero. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position.
Level 1 - Lasts 30 seconds. 700 cast range.
Level 2 - Lasts 45 seconds. 1100 cast range.
Level 3 - Lasts 60 seconds. 1500 cast range.
Mana Cost: 25
Cooldown: 80 seconds


Monday, November 3, 2008

Rooftrellen - The Treant Protector

Rooftrellen - The Treant Protector

Rooftrellen - The Treant ProtectorA treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.


Range: 100 | Move Speed: 300
Primary: STR
Str: 27 + 3.4 | Agi: 15 + 2 | Int: 17 + 1.8
Damage: 59 – 67 | HP: 663 | Mana: 221
HP Regen: 1.06 | Mana Regen: 0.69
Attack Speed: 1.53 | Armor: 3


Nature`s GuiseNature`s Guise (T)
Changes a target friendly unit's appearance so that it blends in with the forest. It is invisible to enemies eyes, but it must remain near a tree, or the guise is lost.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Level 4 - Lasts 60 seconds.
Mana Cost: 90 / 80 / 70 / 60
Cooldown: 3


Eyes in the ForestEyes in the Forest (E)
Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level. Very large cast range.
Level 1 - 300 second cooldown.
Level 2 - 225 second cooldown.
Level 3 - 150 second cooldown.
Level 4 - 75 second cooldown.
Mana Cost: 100 / 75 / 50 / 25
Cooldown: 300 / 225 / 150 / 75


Living ArmorLiving Armor (V)
Magically creates an armor of vines around a friendly unit, protecting it from harm and healing wounds.
Level 1 - Adds 3 armor and regenerates 1 hit point per second.
Level 2 - Adds 6 armor and regenerates 2 hit points per second.
Level 3 - Adds 9 armor and regenerates 3 hit points per second.
Level 4 - Adds 12 armor and regenerates 4 hit points per second.
Mana Cost: 30 / 35 / 40 / 40
Cooldown: 7


OvergrowthOvergrowth (R)
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals 85 damage per second to each.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Mana Cost: 150 / 175 / 200
Cooldown: 160


Sunday, November 2, 2008

Terrorblade - The Soul Keeper

Terrorblade - The Soul Keeper

Terrorblade - The Soul KeeperTerrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolise his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.

Range: 100 | Move Speed: 300
Primary: AGI
Str: 15 + 1.9 | Agi: 22 + 3.2 | Int: 15 + 1.75
Damage: 48 - 54 | HP: 473 | Mana: 195
HP Regen: 1.01 | Mana Regen: 0.6
Attack Speed: 1.17 | Armor: 3


MetamorphosisMetamorphosis (T)
Transforms Terrorblade into a powerful Demon with a ranged attack.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 40 seconds, 50 bonus hit points.

Level 3 - Lasts 50 seconds, 100 bonus hit points.
Level 4 - Lasts 60 seconds, 150 bonus hit points.
Mana Cost: 125/115/107/100
Cooldown: 80/165/150/110


Soul StealSoul Steal (E)
Strangles the soul of a target enemy unit and extracts bits and pieces of it. Channeling Spell.

Lasts 8 seconds.
Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.
Mana Cost: 45
Cooldown: 12


Conjure Image

Conjure Image (C)
Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.
Level 1 - Images deal 25% damage.
Level 2 - Images deal 35% damage.
Level 3 - Images deal 45% damage.
Level 4 - Images deal 55% damage.
Mana Cost: 70/ 85/ 100/ 115
Cooldown: 16


SunderSunder (R)
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.
Level 1 - Range is 250, 33% hit point minimum.
Level 2 - Range is 250, 28% hit point minimum.
Level 3 - Range is 250, 23% hit point minimum.
Mana Cost: 200/100/0
Cooldown: 200/120/60