DOTA Tactic 1: Denying Creeps
DOTA Players Denying creeps is essential in the beginning of any game. At level 1 in easymode, every player needs about 3 or 4 creeps to gain a new level. By denying an opponent a creep you stop them levelling. You not only reduce the amount of experience your opponents get, you also stop them getting gold from the dead creeps.
For a player to deny a creep, you must deal the killing blow to your own creeps (you can only attack your own creeps when they have lesss than 50% of their health).
DOTA Tactic 2: Dealing with Towers in DOTA
Probably a common theory in DOTA but regardless, its critical dealing with towers.
* If your creeps are attacking the opponents creeps, and none of you creeps attack the tower, the tower will make you it’s first priority if you start hitting it.
* If your creeps are attacking the tower, it is safe for you to attack it without worrying about it hitting you.
* An exception to the statement above is if you have lower hp than the creeps, as the towers seem to focus on units with low hp first
* The tower will also start attack you, if you start hitting an enemy hero, in the vicinity of a tower. An exception to this, is if that hero already is taking damage from your teams creeps.
Towers are extremely powerful in DOTA, always use extreme care and don’t get trapped near them especially when hero’s (enemy) are around.
DOTA Tactic 3: DOTA Powerups
Powerups are very powerful in DOTA, for several reasons. They may give you time to escape, give you a bigger chance of killing an oponent, or even if it’s just giving you the chance of staying longer in combat.
Most players, if not all, know that when they are chased by enemy players, taking a detour to a spot where a powerup may be, can save their lives.
DOTA Players Denying creeps is essential in the beginning of any game. At level 1 in easymode, every player needs about 3 or 4 creeps to gain a new level. By denying an opponent a creep you stop them levelling. You not only reduce the amount of experience your opponents get, you also stop them getting gold from the dead creeps.
For a player to deny a creep, you must deal the killing blow to your own creeps (you can only attack your own creeps when they have lesss than 50% of their health).
DOTA Tactic 2: Dealing with Towers in DOTA
Probably a common theory in DOTA but regardless, its critical dealing with towers.
* If your creeps are attacking the opponents creeps, and none of you creeps attack the tower, the tower will make you it’s first priority if you start hitting it.
* If your creeps are attacking the tower, it is safe for you to attack it without worrying about it hitting you.
* An exception to the statement above is if you have lower hp than the creeps, as the towers seem to focus on units with low hp first
* The tower will also start attack you, if you start hitting an enemy hero, in the vicinity of a tower. An exception to this, is if that hero already is taking damage from your teams creeps.
Towers are extremely powerful in DOTA, always use extreme care and don’t get trapped near them especially when hero’s (enemy) are around.
DOTA Tactic 3: DOTA Powerups
Powerups are very powerful in DOTA, for several reasons. They may give you time to escape, give you a bigger chance of killing an oponent, or even if it’s just giving you the chance of staying longer in combat.
Most players, if not all, know that when they are chased by enemy players, taking a detour to a spot where a powerup may be, can save their lives.
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